Saturday, May 8, 2010

instruction pipeline

An instruction pipeline is a technique used in the design of computers and other digital electronic devices to increase their instruction throughput (the number of instructions that can be executed in a unit of time).

The fundamental idea is to split the processing of a computer instruction into a series of independent steps, with storage at the end of each step. This allows the computer's control circuitry to issue instructions at the processing rate of the slowest step, which is much faster than the time needed to perform all steps at once. The term pipeline refers to the fact that each step is carrying data at once (like water), and each step is connected to the next (like the links of a pipe.)

The origin of pipelining is thought to be either the ILLIAC II project or the IBM Stretch project. The IBM Stretch Project proposed the terms, "Fetch, Decode, and Execute" that became common usage.

Most modern CPUs are driven by a clock. The CPU consists internally of logic and memory (flip flops). When the clock signal arrives, the flip flops take their new value and the logic then requires a period of time to decode the new values. Then the next clock pulse arrives and the flip flops again take their new values, and so on. By breaking the logic into smaller pieces and inserting flip flops between the pieces of logic, the delay before the logic gives valid outputs is reduced. In this way the clock period can be reduced. For example, the classic RISC pipeline is broken into five stages with a set of flip flops between each stage.

Instruction fetch
Instruction decode and register fetch
Execute
Memory access
Register write back
Hazards: When a programmer (or compiler) writes assembly code, they make the assumption that each instruction is executed before execution of the subsequent instruction is begun. This assumption is invalidated by pipelining. When this causes a program to behave incorrectly, the situation is known as a hazard. Various techniques for resolving hazards such as forwarding and stalling exist.

A non-pipeline architecture is inefficient because some CPU components (modules) are idle while another module is active during the instruction cycle. Pipelining does not completely cancel out idle time in a CPU but making those modules work in parallel improves program execution significantly.

Processors with pipelining are organized inside into stages which can semi-independently work on separate jobs. Each stage is organized and linked into a 'chain' so each stage's output is fed to another stage until the job is done. This organization of the processor allows overall processing time to be significantly reduced.

A deeper pipeline means that there are more stages in the pipeline, and therefore, fewer logic gates in each pipeline. This generally means that the processor's frequency can be increased as the cycle time is lowered. This happens because there are fewer components in each stage of the pipeline, so the propagation delay is decreased for the overall stage. [1]

Unfortunately, not all instructions are independent. In a simple pipeline, completing an instruction may require 5 stages. To operate at full performance, this pipeline will need to run 4 subsequent independent instructions while the first is completing. If 4 instructions that do not depend on the output of the first instruction are not available, the pipeline control logic must insert a stall or wasted clock cycle into the pipeline until the dependency is resolved. Fortunately, techniques such as forwarding can significantly reduce the cases where stalling is required. While pipelining can in theory increase performance over an unpipelined core by a factor of the number of stages (assuming the clock frequency also scales with the number of stages), in reality, most code does not allow for ideal execution.

Pipelining does not help in all cases. There are several possible disadvantages. An instruction pipeline is said to be fully pipelined if it can accept a new instruction every clock cycle. A pipeline that is not fully pipelined has wait cycles that delay the progress of the pipeline.

Advantages of Pipelining:

The cycle time of the processor is reduced, thus increasing instruction issue-rate in most cases.
Some combinational circuits such as adders or multipliers can be made faster by adding more circuitry. If pipelining is used instead, it can save circuitry vs. a more complex combinational circuit.
Disadvantages of Pipelining:

A non-pipelined processor executes only a single instruction at a time. This prevents branch delays (in effect, every branch is delayed) and problems with serial instructions being executed concurrently. Consequently the design is simpler and cheaper to manufacture.
The instruction latency in a non-pipelined processor is slightly lower than in a pipelined equivalent. This is due to the fact that extra flip flops must be added to the data path of a pipelined processor.
A non-pipelined processor will have a stable instruction bandwidth. The performance of a pipelined processor is much harder to predict and may vary more widely between different programs.

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